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New World Computing was a turning point in my career with regard to games management. I was hired initially to be the Art Production Manager, in charge of balancing talent that needed to be shared between two games in production simultaneously. I took notice of several artists whose talents were not being put to use and was able to direct them toward their innate skill sets and towards success. They worked faster, more confidently and the quality of the art produced by the department improved exponentially. Heroes
III was my first game with The cinematics we produced were extremely well received also
in increasingly in demand as |
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Environments |
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On all the titles
I worked on at All of the games produced
by New World Computing prior to Heroes III were 2D and the majority
of artists at One of the choice elements we created for the Might and Magic games was the “Dungeon Entrance”. These were the gateways into the combat areas of the game. Every Dungeon Entrance was a 40 frame animation loop consisting of a high-poly, polished 3D environment. Engine technology at that time did not support the kind of detail we wanted to show the player in-game, so these looping pre-rendered animations helped to immerse the player with tasty hint of spectacular imagery. A selection of these environments is at left, if you want and an example of the looping effect it is here. |
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It was truly a challenge to develop the many characters and their costumes, then their weapons and all the variations to transform it from your basic run-of-the-camp rusty sword into the "Obsidian Sword of the Seventh Sorcerer". You really had to be creative but also quite detached in case the designer felt that there wasn't enough magic in it. Here are two cool images: one is the complete collection of costumes for an MM8 male and female avatar, and the other a complete line of upgrades for weapons, items, amulents, magic books and jewerlry (160 of them!). |
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Characters |
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A collection of some of the many characters we created. All were animated to some degree. Each one unique. |
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Cinematic
Team |
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